
So I enlarged the board in the rules and printed it out. For the time being, it’s though I might loosen it up a little bit, allowing commerical products and derivatives once I’ve decided. I look forward to seeing the variants that players come up with! The game has a lot of variables and the rules discuss some of the things you might do differently if you lived with a different clan. I’ve thought about it for a few months and have come up with these final rules. We kept going back to the board game idea and rough-sketched play. We described the triangular board, the move-slapping, and that was about it.Īfter the game, Rob had to go home and Vincent and I went for a walk. You can actually see the scene in Human Contact on page 84. Vincent wanted it to be a game where you committed to plans in secret and then revealed them to each other, then dealt with the consequences. My specification was that it be a three-way game with shifting alliances. But he considered all the marines and pirates around him murderers, so he figured it all came out it the wash. So the guy was gambling with money that he was manufacturing. Now, keep in mind, the Academy doesn’t have money its members trade in ideas because of their post-scarcity environment. In this case, it was an Academic (a bit of a dick, that guy) who was gambling. Because HC is about cultures and their expressions in contrast with other cultures, we needed a game that summed up the part of the culture we were soaking in during a particular scene.



It comes from an actual game of Human Contact. Kodrek is a game with a funny background. The timing means that I’ll also be entering the game in the 1000 Year Game Challenge. It’s got some stiff competition! The 1.0 rules of Kodrek are complete! I’ll be sending boards out to all the Kodrek-level Kickstarter backers just as soon as printing is complete.
